* -1802 - Fixed a bug that made the plugin not work properly in many cases. * -1141 - Added collapse animation for enemies that die due to status effects. * -3442 - Fixed _stateCaster information being unintentionaly shared between battlers.
Ill show you how to set the parameters, how to. * -2327 - Made this compatible with Yanfly's Cooldowns. Hello everyone, in this RPG Maker MV tutorial I go over Yanflys YEPItemSynthesis plugin in detail. * -0156 - Changed the _stateCaster array to no longer store direct object references, since that could easily result in infinite data loops.
Animation 109 is a large explosion, assuming you havent messed with the.
In the Note box, paste the following:* -0021 - Release of Version 2 Beta - changed how the damage is applied, needs a lot of testing. In the skill settings, give it whatever cost, damage formula, etc. * -2232 - Normal attack states should also get the caster paramaters properly now. I already know some parameters that I want to add to it, later.ĭo let me known of any bugs (or any major incompatibility) that this one might have. So I'll very likely come back to update and polish this plugin in the future.
If you put the heal tag, the skill will heal instead of dealing damage.Ĭreating this was surprisingly insightful, and I kinda of purposefully avoided the easy way out of this one (having the Maker create a Skill and reference that skill via the state notes, for it to be applied every turn I think that feels too clunky when navigating the database).Īnd I'm pretty sure that the way I used to display damage numbers is not the correct way to do it. Variance is the % of variance in the damage. Substitute FORMULA_HERE for a damage formula, in the exact same format you would use in the Skills entries.Įlement_ID should contain the number of an Element (Types). This plugins allows you to setup damage formulas for you States, just as if they were skills.įor now, it supports up to four parameters that can go in the field of any state: